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	<title>Gamocracy blog &#187; Gamocracy</title>
	<atom:link href="http://blog.gamocracy.com/category/gamocracy/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.gamocracy.com</link>
	<description>Gamocracy, video games &#38; gaming culture</description>
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		<title>The End, My Friends</title>
		<link>http://blog.gamocracy.com/2011/03/the-end-my-friends/</link>
		<comments>http://blog.gamocracy.com/2011/03/the-end-my-friends/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 17:31:40 +0000</pubDate>
		<dc:creator>incolas</dc:creator>
				<category><![CDATA[Gamocracy]]></category>

		<guid isPermaLink="false">http://blog.gamocracy.com/?p=7638</guid>
		<description><![CDATA[It&#8217;s been some time since I haven&#8217;t spoken here or on the Gamocracy site itself. I am very sorry about that but I really needed to sort many things out before I knew what to say. Since the previous blog entry I have been thinking quite a lot about Gamocracy&#8217;s future. I&#8217;ll spare the details [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been some time since I haven&#8217;t spoken here or on the Gamocracy site itself. I am very sorry about that but I really needed to sort many things out before I knew what to say. Since the previous blog entry I have been thinking quite a lot about Gamocracy&#8217;s future.</p>
<p>I&#8217;ll spare the details but let&#8217;s say that, throughout the year 2010, the working atmosphere in the Gamocracy team hasn&#8217;t been so good. Nobody&#8217;s to blame really but many things have not gone the way we expected, starting with differring visions for the site among us.</p>
<p>It&#8217;s not only that of course, but from the moment working at an innovative project isn&#8217;t fun anymore, a lot of what made it appealing vanishes at once and there you are left with your crazyness and a lot of risks in your hands.</p>
<p>For the past three months we&#8217;ve been thinking and talking about how we could go on, one way or another. It turns out development on the Gamocracy platform is on ice and will stay like that at least for some time. As for myself, I will stay away from the site and community as I&#8217;ve done recently. I don&#8217;t see myself coming back to it anytime soon. That said, there are no plans to take the site down anytime soon either.</p>
<p>With Gamocracy going the way it is, I need to find ways to make ends meet. I&#8217;m not too worried about it, but I need to go for it full time or my rent will become an issue. I&#8217;ve started working at other endeavours that should help me do that. Above all, I wish to remain independent and not become an employee again.</p>
<p>Thank you everyone that took part in Gamocracy, one way or another. It was tough and the ending ain&#8217;t the happiest ever but I enjoyed walking down that path together with you.</p>
<p>Now let&#8217;s go eat that green mushroom!</p>
<p style="text-align: center;"><img class="size-full wp-image-7640 aligncenter" title="by dotsMarc" src="http://blog.gamocracy.com/wp-content/uploads/2011/03/nico-card.png" alt="" width="223" height="332" /></p>
<p><br class="spacer_" /></p>
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		<title>Who Wants To Review Shatter On The PC?</title>
		<link>http://blog.gamocracy.com/2010/12/who-wants-to-review-shatter-on-the-pc/</link>
		<comments>http://blog.gamocracy.com/2010/12/who-wants-to-review-shatter-on-the-pc/#comments</comments>
		<pubDate>Fri, 10 Dec 2010 15:18:11 +0000</pubDate>
		<dc:creator>incolas</dc:creator>
				<category><![CDATA[7 Days & X Reviews]]></category>
		<category><![CDATA[Gamocracy]]></category>

		<guid isPermaLink="false">http://blog.gamocracy.com/?p=7624</guid>
		<description><![CDATA[A few weeks ago I offered a Doc Clock review code here for advanced Gamocracy players. GODJonez from Finland and Yokiharo from Portugal answered the call, played the game and published their reviews here and here. Thank you guys! Today I got more review codes from our man Sean, the same who sent the Doc [...]]]></description>
			<content:encoded><![CDATA[<p>A few weeks ago I offered a <a href="http://www.gamocracy.com/game/doc-clock-pc/" target="_blank">Doc Clock</a> review code here for advanced Gamocracy players. GODJonez from Finland and Yokiharo from Portugal answered the call, played the game and published their reviews <a href="http://www.gamocracy.com/game/doc-clock-pc/opinion/godjonez/" target="_blank">here</a> and <a href="http://www.gamocracy.com/game/doc-clock-pc/opinion/yokiharo/" target="_blank">here</a>. Thank you guys!</p>
<p><a href="http://www.gamocracy.com/game/shatter-pc/"><img class="alignright" title="Shatter (PC)" src="http://static.gamocracy.com/media//img/packshots/2157_small.jpg" alt="" width="84" height="120" /></a>Today I got more review codes from our man Sean, the same who sent the Doc Clock one. They&#8217;re for another indie PC game, called <a href="http://www.gamocracy.com/game/shatter-pc/" target="_blank">Shatter</a>. It&#8217;s some kind of modern day Arkanoid.</p>
<p>I got three codes so here&#8217;s what we&#8217;re going to do:</p>
<ul>
<li><strong>Two codes</strong> will go to  people who are willing to write a <strong><a href="http://www.gamocracy.com/help/reviews/" target="_blank">review</a> </strong>after they got the code and played the game. This means you have to be a level 6 player on Gamocracy to apply.</li>
<li><strong>One code</strong> will go to someone who&#8217;s willing to write a <strong><a href="http://www.gamocracy.com/help/ratings/" target="_blank">rating</a> </strong>after they got the code and played the game. This means anyone with a  Gamocracy account can apply.</li>
</ul>
<p>To Apply, just say it in the comments and make it clear whether you&#8217;re applying for a rating or a review. You can&#8217;t apply for both. In case there are more applications than review codes, we might do a random drawing or share the codes between several people.</p>
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		<title>Burn Gamocracy Burn</title>
		<link>http://blog.gamocracy.com/2010/12/burn-gamocracy-burn/</link>
		<comments>http://blog.gamocracy.com/2010/12/burn-gamocracy-burn/#comments</comments>
		<pubDate>Mon, 06 Dec 2010 12:49:46 +0000</pubDate>
		<dc:creator>incolas</dc:creator>
				<category><![CDATA[Gamocracy]]></category>

		<guid isPermaLink="false">http://blog.gamocracy.com/?p=7590</guid>
		<description><![CDATA[We&#8217;re on Xfire&#8230; and almost choking in Steam too. Call the firemen and join us in the hot hot fun! Gamocracy on Steam Gamocracy on Xfire]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-7592" title="Burn Hollywood Burn" src="http://blog.gamocracy.com/wp-content/uploads/2010/12/z63361751-150x150.jpg" alt="" width="150" height="150" />We&#8217;re on Xfire&#8230; and almost choking in Steam too.</p>
<p>Call the firemen and join us in the hot hot fun!</p>
<p><br class="spacer_" /></p>
<p><a href="http://steamcommunity.com/groups/gamocracy" target="_blank">Gamocracy on Steam</a><br />
 <a href="http://www.xfire.com/communities/gamocracy/" target="_blank">Gamocracy on Xfire</a></p>
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		<title>MOD3R4TOR</title>
		<link>http://blog.gamocracy.com/2010/11/mod3r4tor/</link>
		<comments>http://blog.gamocracy.com/2010/11/mod3r4tor/#comments</comments>
		<pubDate>Tue, 23 Nov 2010 12:43:11 +0000</pubDate>
		<dc:creator>incolas</dc:creator>
				<category><![CDATA[Gamocracy]]></category>

		<guid isPermaLink="false">http://blog.gamocracy.com/?p=7352</guid>
		<description><![CDATA[I didn&#8217;t check but it&#8217;s been something like two months? At least. R4VI4TOR has been Gamocracy&#8217;s first &#8220;outside&#8221; moderator for that long. By &#8220;outside&#8221;, I mean outside the founding team: dotsMarc, Morgan, Nomalz and me. What&#8217;s a Gamocracy moderator doing by the way? He can approve or cancel database edits proposed by players. We chose [...]]]></description>
			<content:encoded><![CDATA[<p>I didn&#8217;t check but it&#8217;s been something like two months? At least.</p>
<p><a href="http://www.gamocracy.com/profile/R4VI4TOR/" target="_blank">R4VI4TOR</a> has been Gamocracy&#8217;s first &#8220;outside&#8221; moderator for that long. By &#8220;outside&#8221;, I mean outside the founding team: dotsMarc, Morgan, Nomalz and me.</p>
<p>What&#8217;s a Gamocracy moderator doing by the way? He can approve or cancel database edits proposed by players.</p>
<p>We chose R4V because&#8230; Let me make an understatement: the German dude has been around for some time. He&#8217;s the most advanced player on Gamocracy at level 11, 19 000+ DB points and 713 pwnz! garnered. He got himself almost all available <a href="http://www.gamocracy.com/help/tokens/" target="_blank">Tokens</a> too, including the one that bears his name, of course. (Talking about Tokens, dotsMarc designed a bunch of new ones! They&#8217;re coming.)</p>
<p>All that to say that his contributions to Gamocracy have been more unvaluable than a Mastercard advert.</p>
<p><img class="aligncenter size-full wp-image-7359" title="R4VI4TOR's status" src="http://blog.gamocracy.com/wp-content/uploads/2010/11/R4VI4TORs-status.png" alt="R4VI4TOR's status" width="281" height="160" /></p>
<p>Why am I only talking about all this now? Because I wanted an interview! I wanted to get words from the man&#8230; After a couple months of waiting for a reply, I&#8217;m giving up and tipping my hat to thee that doesn&#8217;t want no publicity.</p>
<p>Please give it up for R4V!</p>
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		<title>Who Wants To Review Doc Clock?</title>
		<link>http://blog.gamocracy.com/2010/11/who-wants-to-review-doc-clock/</link>
		<comments>http://blog.gamocracy.com/2010/11/who-wants-to-review-doc-clock/#comments</comments>
		<pubDate>Mon, 08 Nov 2010 13:44:31 +0000</pubDate>
		<dc:creator>incolas</dc:creator>
				<category><![CDATA[Gamocracy]]></category>

		<guid isPermaLink="false">http://blog.gamocracy.com/?p=6937</guid>
		<description><![CDATA[A few days ago &#8211; ok, maybe a few weeks, I&#8217;ve been busy &#8211; I received a rare email from a PR person. Not just any PR person, Sean Kauppinen founded his own agency over in California. And it seems big as far as I can tell, sitting here in Paris. Sean is, guess what, [...]]]></description>
			<content:encoded><![CDATA[<p>A few days ago &#8211; ok, maybe a few weeks, I&#8217;ve been busy &#8211; I received a rare email from a PR person. Not just any PR person, Sean Kauppinen founded his own agency over in California. And it seems big as far as I can tell, sitting here in Paris.</p>
<p>Sean is, guess what, a great guy. He&#8217;s helped a bit with Gamocracy already and gave an ear to what it is we&#8217;re trying to do. I had some of the most interesting talks with the man.</p>
<p>As it turns out, one of the things we, Gamocracy people, would like to establish is a new kind of relationship between PR people (and their bosses, publishers) and gamers. A relationship that&#8217;s clean of any suspicious befriendings, gifts and underlying pressures that would make it hard for, say, a journalist to keep doing their job if they happened not to be nice enough with the games they were provided with &#8211; for free &#8211; for reviewing.</p>
<p>Actually, to start with, I was thinking we would simply do without them PR guys and gals: don&#8217;t need them, don&#8217;t call them and let gamers just talk about the games they feel like talking about.</p>
<p><a href="http://www.gamocracy.com/game/doc-clock-pc/glinks/"><img class="alignright" src="http://static.gamocracy.com/media//img/packshots/3998_small.jpg" alt="" width="84" height="120" /></a>However, it so happens that, in his email, Sean offered a free review code for a new indie game: <a href="http://www.gamocracy.com/game/doc-clock-pc/glinks/" target="_blank">Doc Clock: The Toasted Sandwich Of Time</a>.</p>
<p>So, if they&#8217;re coming to us, what should we do? Since I&#8217;m grateful to Sean for giving this code away, I don&#8217;t want to review it myself. <strong>It would be stupid to pretend to act as a critic when I&#8217;m just a fed animal, wouldn&#8217;t it?</strong></p>
<p>That&#8217;s where you guys come into the picture. You don&#8217;t owe Sean anything, you don&#8217;t know him. If you gave Doc Clock the bad treatment, how could he complain that<em> a player </em>didn&#8217;t like the game? And at the same time, how could I be held responsible for your speech?</p>
<p><br class="spacer_" /></p>
<p><strong>That&#8217;s why, your mission should you decide to accept it&#8230;</strong><br />
 &#8211; Level all the way up to 6 on Gamocracy<br />
 &#8211; Get the secret review code from me<br />
 &#8211; Publish a <span style="text-decoration: underline;">review</span> for Doc Clock: The Toasted Sandwich Of Time on Gamocracy within 15 days</p>
<p>Let me know in the comments if you&#8217;d be interested to go for it. If several raise their arms, I&#8217;ll see how we handle that since I only have one code.</p>
<p>Let&#8217;s see who, if any, is up for it tomorrow.</p>
<p><br class="spacer_" /></p>
<p><strong>[UPDATE]</strong><br />
 <a href="http://www.gamocracy.com/profile/yokiharo/opinion/call-of-duty-pc/" target="_blank">Yokiharo</a> and <a href="http://www.gamocracy.com/profile/godjonez/" target="_blank">GODJonez</a> are in for the reviewing! Many thanks, guys. I&#8217;m pretty happy about all this since&#8230; this is exactly what Gamocracy is about.</p>
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		<slash:comments>4</slash:comments>
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		<title>French Micro Check 1, 2, 1, 2</title>
		<link>http://blog.gamocracy.com/2010/11/french-micro-check-1-2-1-2/</link>
		<comments>http://blog.gamocracy.com/2010/11/french-micro-check-1-2-1-2/#comments</comments>
		<pubDate>Fri, 05 Nov 2010 13:20:19 +0000</pubDate>
		<dc:creator>incolas</dc:creator>
				<category><![CDATA[Gamocracy]]></category>

		<guid isPermaLink="false">http://blog.gamocracy.com/?p=6833</guid>
		<description><![CDATA[A couple days ago, I gave an interview on French web radio Fréquence Geek. It lasted about twenty minutes, I had a pretty good time! It was only too short. Strangely enough, I love talking about the site&#8230; Here&#8217;s the link to the podcast, I&#8217;m jumping in at about 30 minutes. It&#8217;s all in French [...]]]></description>
			<content:encoded><![CDATA[<p>A couple days ago, I gave an interview on French web radio <a href="http://www.frequencegeek.com/" target="_blank">Fréquence Geek</a>.</p>
<p>It lasted about twenty minutes, I had a pretty good time! It was only too short. Strangely enough, I love talking about the site&#8230;</p>
<p><a href="http://fr.justin.tv/frequencegeek/b/273005410" target="_blank">Here&#8217;s the link to the podcast</a>, I&#8217;m jumping in at about 30 minutes.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-6837" title="The Molière dude, dudez." src="http://blog.gamocracy.com/wp-content/uploads/2010/11/moliere.jpg" alt="That's the Molière guy, dudez." width="299" height="417" /></p>
<p>It&#8217;s all in French so if Molière&#8217;s language sounds like gibberish to you, here&#8217;s what I talked about, in short:</p>
<p>- <strong>introduced Gamocracy</strong> and the overall concept of an ads free gaming site powered by players inside a basic web based game.</p>
<p>- revealed that making Gamocracy into <strong>even more of a game</strong> was what we&#8217;d been focusing on lately backstage.</p>
<p>- announced that <strong>&#8220;pwnz!&#8221; will soon be renamed</strong>&#8230; for something else. Hopefully it&#8217;s better and you like it!</p>
<p><br class="spacer_" /></p>
<p>I&#8217;d love to do interviews in English for y&#8217;all out there&#8230; Go tell those damn journalists to answer my emails!</p>
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		<slash:comments>0</slash:comments>
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		<title>New Homepage, Other Updates</title>
		<link>http://blog.gamocracy.com/2010/11/new-homepage-other-updates/</link>
		<comments>http://blog.gamocracy.com/2010/11/new-homepage-other-updates/#comments</comments>
		<pubDate>Thu, 04 Nov 2010 11:41:51 +0000</pubDate>
		<dc:creator>incolas</dc:creator>
				<category><![CDATA[Gamocracy]]></category>

		<guid isPermaLink="false">http://blog.gamocracy.com/?p=6806</guid>
		<description><![CDATA[Last night, Gamocracy got a new homepage for unlogged visitors. It looks a lot like the Magazine page. If you&#8217;re not familiar with it, the Magazine page lists all contents published on Gamocracy, ranked by pwnz! count (=popularity). The differences with the Magazine page: The default homepage displays the most popular contents from the past [...]]]></description>
			<content:encoded><![CDATA[<p>Last night, Gamocracy got a <strong>new homepage for unlogged visitors</strong>. It looks a lot like the <a href="http://www.gamocracy.com/magazine/#sort=week&amp;type=all" target="_blank">Magazine page</a>. If you&#8217;re not familiar with it, the Magazine page lists all contents published on Gamocracy, ranked by pwnz! count (=popularity).</p>
<p><br class="spacer_" /></p>
<p><img class="alignright size-full wp-image-6814" title="Time menu" src="http://blog.gamocracy.com/wp-content/uploads/2010/11/time-menu.png" alt="Time menu" width="138" height="185" />The differences with the Magazine page:</p>
<ul>
<li>The default homepage displays the most popular contents from the past twenty four hours &#8211; instead of the past seven days for the Magazine page. This can be changed simply by clicking the menu to the right.</li>
<li>The homepage also displays six of the latest released games, picked randomly among all the latest releases.</li>
</ul>
<p><br class="spacer_" /></p>
<p><br class="spacer_" /></p>
<p>Other updates:</p>
<p>Gamocracy is now using an updated framework. Nomalz had to make several fixes to make it all work. There is a possibility that there still are bugs lurking around. If you come across them, don&#8217;t fight! Just let us know through the feedback form and we&#8217;ll send the marines.</p>
<p>The <strong>game edit page got another update</strong>. It may look like it&#8217;s a detail but it&#8217;s not, really, since it&#8217;s about how the gaming industry works and how we&#8217;re representing that on Gamocracy. Now for each game, players can specify how the game got financed (Financing model) and how it&#8217;s making money, or planning to do so at least (Business model). In previous occurrences, these two fields were merged into one, which didn&#8217;t really work (ie: an indie game can be free to play or paying).</p>
<p><img class="size-full wp-image-6823 aligncenter" title="Financing &amp; Business models" src="http://blog.gamocracy.com/wp-content/uploads/2010/11/financing-business.png" alt="Financing &amp; Business models" width="298" height="47" /></p>
<p>This new information doesn&#8217;t appear on game pages yet. It will when we update those, along with plenty of other stuff. That will happen at some point, just not tomorrow as we&#8217;ve been preparing other things recently.</p>
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		<slash:comments>2</slash:comments>
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		<title>Twitter Sharing Operational</title>
		<link>http://blog.gamocracy.com/2010/10/twitter-sharing-operational/</link>
		<comments>http://blog.gamocracy.com/2010/10/twitter-sharing-operational/#comments</comments>
		<pubDate>Thu, 28 Oct 2010 13:26:43 +0000</pubDate>
		<dc:creator>incolas</dc:creator>
				<category><![CDATA[Gamocracy]]></category>

		<guid isPermaLink="false">http://blog.gamocracy.com/?p=6642</guid>
		<description><![CDATA[A few days ago, Nomalz added the possibility to notify your Twitter followers when you publish an opinion on Gamocracy. Before I tell you more about this, I want to show you a picture. We took it two days ago at Paris Games Week, it&#8217;s the first time we&#8217;re taking a picture with the four [...]]]></description>
			<content:encoded><![CDATA[<p>A few days ago, Nomalz added the possibility to notify your Twitter followers when you publish an opinion on Gamocracy.</p>
<p>Before I tell you more about this, I want to show you a picture. We took it two days ago at Paris Games Week, it&#8217;s the first time we&#8217;re taking a picture with the four people doing Gamocracy:</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-6660" title="dotsMarc, Incolas, Morgan, Nomalz" src="http://blog.gamocracy.com/wp-content/uploads/2010/10/team-gamocracy-615.jpg" alt="From left to right: dotsMarc, Incolas, Morgan, Nomalz" width="615" height="460" /></p>
<p>And now&#8230;</p>
<p><span id="more-6642"></span></p>
<p><br class="spacer_" /></p>
<p><strong><span style="font-size: medium;"><span style="font-size: small;">How Twitter sharing works:</span><br />
</span></strong></p>
<p><strong><span style="font-size: medium;">1.</span></strong> Log on Gamocracy and start <a href="http://www.gamocracy.com/help/opinions/" target="_blank">rating or reviewing</a> a game (it also works if you&#8217;re just editing an existing opinion)</p>
<p><strong><span style="font-size: medium;">2.</span> </strong>On the opinion edit page, at the bottom, tick the &#8220;Publish on Twitter&#8221; box.</p>
<p><img class="alignleft size-full wp-image-6643" title="Tick the box" src="http://blog.gamocracy.com/wp-content/uploads/2010/10/publish-on-twitter.png" alt="Tick the box" width="132" height="50" /></p>
<p><br class="spacer_" /></p>
<p><br class="spacer_" /></p>
<p><strong><span style="font-size: medium;">3.</span></strong> When you do that, a dark box appears at the bottom right corner of the screen. Click the link in this box.</p>
<p><img class="alignleft size-full wp-image-6649" title="Click the link" src="http://blog.gamocracy.com/wp-content/uploads/2010/10/authorize-notification1.png" alt="Click the link" width="395" height="85" /></p>
<p><br class="spacer_" /></p>
<p><br class="spacer_" /></p>
<p><br class="spacer_" /></p>
<p><strong><span style="font-size: medium;">4.</span></strong> This will bring up a Twitter prompt asking you to allow Gamocracy to publish stuff on your Twitter account. Click Allow. (This requires that you&#8217;re logged in at the same time and on the same browser on your Twitter and Gamocracy accounts of choice)</p>
<p><img class="alignleft size-full wp-image-6651" title="gamocracy-access" src="http://blog.gamocracy.com/wp-content/uploads/2010/10/gamocracy-access.png" alt="gamocracy-access" width="266" height="112" /></p>
<p><br class="spacer_" /></p>
<p><br class="spacer_" /></p>
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<p><br class="spacer_" /></p>
<p><span style="font-size: medium;"><strong>5.</strong></span> A new editable text field now appears below the &#8220;Publish on Twitter&#8221; line. This is the text  your Twitter followers will see when you hit &#8220;Publish&#8221; or &#8220;Edit&#8221;.</p>
<p><img class="alignleft size-full wp-image-6656" title="Edit your text. Or not." src="http://blog.gamocracy.com/wp-content/uploads/2010/10/twitter-text1.png" alt="Edit your text. Or not." width="551" height="69" /></p>
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<p><strong><span style="font-size: medium;">6.</span></strong> When you&#8217;re ready with your opinion, edit the Twitter text (or not) and hit &#8220;Publish&#8221; or &#8220;Edit&#8221;.</p>
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		<title>Gamocracy Upgraded</title>
		<link>http://blog.gamocracy.com/2010/10/gamocracy-upgraded/</link>
		<comments>http://blog.gamocracy.com/2010/10/gamocracy-upgraded/#comments</comments>
		<pubDate>Thu, 14 Oct 2010 16:10:56 +0000</pubDate>
		<dc:creator>incolas</dc:creator>
				<category><![CDATA[Gamocracy]]></category>

		<guid isPermaLink="false">http://blog.gamocracy.com/?p=6448</guid>
		<description><![CDATA[This week Nomalz updated several things on the site. Here&#8217;s the changelog: Added a &#8220;glinks&#8221; page to profiles. Now you can check the full list of glinks you published, just like for opinions. ie: R4VI4TOR&#8217;s glinks Added the &#8220;database&#8221; icon to company pages. Click the icon to edit company information. ie: Valve Software In addition [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamocracy.com/help/glinks/"><img class="alignright size-full wp-image-6456" title="Glink" src="http://blog.gamocracy.com/wp-content/uploads/2010/10/zoomhelp_glink-whitebg.png" alt="Glink" width="93" height="93" /></a>This week <a href="http://www.gamocracy.com/profile/Nomalz/" target="_blank">Nomalz</a> updated several things on the site. Here&#8217;s the changelog:</p>
<ul>
<li>Added a &#8220;glinks&#8221; page to profiles. Now you can check the full list of glinks you published, just like for opinions. ie: <a href="http://www.gamocracy.com/profile/R4VI4TOR/glinks/" target="_blank">R4VI4TOR&#8217;s glinks</a></li>
<li>Added the &#8220;database&#8221; icon to company pages. Click the icon to edit company information. ie: <a href="http://www.gamocracy.com/company/valve-software/games/" target="_blank">Valve Software</a></li>
</ul>
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<p>In addition to that, he worked quite a lot on the &#8220;game edit&#8221; page:<a href="http://www.gamocracy.com/help/database/"><img class="alignright size-full wp-image-6457" title="Database" src="http://blog.gamocracy.com/wp-content/uploads/2010/10/zoomhelp_database-whitebg.png" alt="Database" width="93" height="93" /></a></p>
<ul>
<li>The &#8220;business model&#8221; field now lets you choose between &#8220;published&#8221; and &#8220;indie&#8221;. (It&#8217;s likely this field will be renamed soon)</li>
<li>The &#8220;paying&#8221; field now lets you choose between &#8220;paying&#8221; and &#8220;free&#8221;. <br />
 (It&#8217;s likely this field will be renamed soon)</li>
<li>Added the USK rating field (this is the German rating for games)</li>
<li>Added four &#8220;connectivity&#8221; options: single player, local multiplayer, online, persistent. By combining these options together in one way or another, you should be able to cover any type of game connectivity there is. For example, StarCraft 2 is single player and online. StarCraft 1 is singe player, local multiplayer and online. World of Warcraft is online and persistent.</li>
<li>Deleted the &#8220;type&#8221; field.</li>
<li>Adjusted the search engine to match the changes to the &#8220;business model&#8221; and &#8220;paying&#8221; fields.</li>
</ul>
<p>This is making the editing of games a tad more complicated but also more thorough and precise&#8230; hopefully!</p>
<p>Some of these changes are not reflected on game pages yet. This will come when we update those.</p>
<p>I&#8217;m curious what fields you guys think we should work on or add next. Maybe that could give us some ideas.</p>
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		<title>Profile Page &amp; Overall Interface Pimping</title>
		<link>http://blog.gamocracy.com/2010/10/profile-page-overall-interface-pimping/</link>
		<comments>http://blog.gamocracy.com/2010/10/profile-page-overall-interface-pimping/#comments</comments>
		<pubDate>Sat, 09 Oct 2010 17:25:02 +0000</pubDate>
		<dc:creator>incolas</dc:creator>
				<category><![CDATA[Gamocracy]]></category>

		<guid isPermaLink="false">http://blog.gamocracy.com/?p=6365</guid>
		<description><![CDATA[Maybe you&#8217;ve seen this already: we updated Gamocracy&#8217;s profile page and overall visual style last night. I can give a lot of praise about this update since I wasn&#8217;t involved in it. dotsMarc, Morgan and Nomalz did a tremendous job of improving over something that was already pretty nice. I enjoy how they&#8217;ve added some [...]]]></description>
			<content:encoded><![CDATA[<p>Maybe you&#8217;ve seen this already: we updated Gamocracy&#8217;s profile page and overall visual style last night.</p>
<p>I can give a lot of praise about this update since I wasn&#8217;t involved in it. dotsMarc, Morgan and Nomalz did a tremendous job of improving over something that was already pretty nice. I enjoy how they&#8217;ve added some personality to the site&#8217;s interface.</p>
<p style="text-align: left;">Here&#8217;s a glimpse at the new status &amp; tokens box in profiles:<a href="http://www.gamocracy.com/profile/dotsMarc/"><img class="aligncenter size-full wp-image-6369" title="Status &amp; Tokens on the profile" src="../wp-content/uploads/2010/10/newprofilebox.jpg" alt="Status &amp; Tokens on the profile" width="298" height="178" /></a></p>
<p>To see more of the new style, head on to <a href="http://www.gamocracy.com" target="_blank">www.gamocracy.com</a> and take a look around.</p>
<p>The changes are in line with us starting to call Gamocracy a game. When we started, we wanted to make a site with gameplay elements in it. As it turns out, the plan is now to make a game of writing and curating. We have some work to do before we get there: yesterday&#8217;s update is the first step.</p>
<p>With our backgrounds in pro gaming, we&#8217;ve had a fairly good idea of how a multiplayer game works for a bit. Now that we&#8217;ve been looking into game design itself for some time, and what you guys have been doing on the site, we&#8217;ve gotten some new ideas which we&#8217;re going to try and apply in the weeks and months to come.</p>
<p>Hopefully you like them!</p>
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