Archive for the ‘Video Games’ Category

Phone Video: Counter-Strike Playing Girls Tuesday, December 7th, 2010

Just about two weeks ago I was at DreamHack in Sweden. (DreamHack?)

Going there I had this idea to do a video about the female Counter-Strike tournament entirely with my phone… I ran into a couple issues here and there but here it is now. The only part that’s not done with the phone is the intro.

If the video doesn’t display, try Vimeo.

I used an iPhone 4 and the iMovie app.

The intro was done on a Mac with pixel art software and After Effects. dotsMarc did the visual and my friend Koya animated it a bit.

Community Interview: Guild Wars 2 Monday, November 15th, 2010

In the MMO gold rush, the nuggets are few next to the huge glowing rock that is World of Warcraft. Even more so when diggers venture into the region of fantasy MMO’s. Guild Wars is one of the few that held its own next to the Californian giant and Guild Wars 2 will aim even higher, where many a game have burned their wings.

This interview travelled some before it reached the shores of the Gamocracy blog. The idea for it was born last August at Gamescom in Cologne, Germany. Questions from Gamocracy players then flew in to France from three quarters of the four corners of the world, namely: Denmark, Finland, Singapore and the UK. After that they made a short stop in the UK before they visited Washington State in the US for a while. In the end, they got back to France where they finally found their answers, provided as they were by a French man, Stéphane Lo Presti (in charge of community management for ArenaNet here), in English.

Only the most complicated roads lead to Gamocracy.

More screenshots at the Guild Wars 2 site

> Read the Interview

Ghandi Not Dead, Seen In New Vegas Thursday, November 11th, 2010

A few days ago, I came across this puzzling story through Gamocracy: some water_wendi, over at NEOGaf, had beaten Fallout: New Vegas without fighting one bit or firing the least shot.

Now, what was that?! As far as I knew, #FNV was a first-person shooter in a post-apocalyptic world, not a walk in the park to feed Bambi.

I was curious. I felt like asking the man a few questions… and luckily my brother happens to be a long-time NEOGaf member, just like him. So he helped make the connection, water_wendi agreed to answer, all is well in the best of worlds and here are five questions to the Ghandiman…


What can you tell us about you? Where are you from?
Not a whole lot to say about myself.  I’m mainly an RPG gamer and am from Las Vegas.

What prompted you to play through the game like that?
The previous Fallouts had viable pacifist game paths (except for Fallout 2 at the very end). Games where you shoot, punch and stab your way to the end are very easy to find… Games which use diplomacy, science and bartering to complete, not so much. I mainly wanted to see if what Obsidian said in interviews was true. Often times developers exaggerate what can be accomplished. Not so in this case.

Was FNV built so that someone could finish the game without making a kill or did you have to trick it?
New Vegas was indeed built up to support that style of play. No tricks were involved in my pacifist run. I didnt have companions kill for me while I just soaked up the experience or anything like that. My strategy was built around Speech and Sneak. If I could not talk my way through problems I just sneaked by them instead. If I came under attack I would run away until the hostile creature/person lost interest or a friendly creature/person came to my aid (I was Idolized with most factions and I had both levels of the Animal Friend perk which had most animals come to my aid if I was under attack).

New Vegas' Messiah

There’s this screenshot with some kind of “Messiah” status information. Is it a status you acquire by beating the game the way you did?
The Messiah status comes from the Karma system… Did I do more good than bad? In most games, supplies like ammo or stimpacks are hard to come by so people steal them. Stealing items even from hostile factions results in a gain of Negative Karma. Since I never got into a fight I had no need for ammunition or health items so I rarely stole. On top of that, because I talked my way through things I was kind of a “Wandering Arbitrator/Diplomat” where people had problems and this kindly woman showed up to get everyone to play nice. Lots of Positive Karma from doing that repeatedly.

Did you ever think about completing another game like that? or with any other kind of fake “constraints” for that matter?
Oh all the time.  Most RPG’s focus more on combat so it becomes a difficult challenge. Playing as a pacifist in New Vegas isn’t much of a challenge honestly. It’s pretty easy, imo.  There are so many options to resolve quests without killing. There are only three or four quests which require fighting, I think.
As for other “constraints” I am currently trying to do a run where I fight with everyone I meet. So no talking, no quests, no anything but straight-up killing. I’m wondering how far I will get before the game breaks. I can’t for the life of me figure out how I’ll be able to get to the endgame if I remove everyone I come across. Whether or not I’ll be able to complete this remains to be seen because it’s a) very boring and b) much more difficult.

Thank you water_wendi for taking the time and jujukun for making the connection.

PS Move To The Right Direction? Tuesday, October 26th, 2010

A few weeks ago my apartment mate, Serhan, came home with the PS Move. At first, what looked like a Wii-mote for the PlayStation 3 had nothing to get me interested.

But Serhan was talking me in, telling how much more precise it was, and all that stuff, you know. So I decided to give it a try with Sports Champions.

Calibrating the PS Movepicture by Studiosushi

And he was right, it wasn’t that bad. The cursor is smooth on the screen and the ultimate little lag that’s killing the Wii-mote is gone. It reminded me of what I had hoped for the Wii-mote at some point: that it would be a 3-dimensional mouse. Nintendo’s peripheral is not that far from it but it just lacks what it takes for a true FPS player to adopt it as a controller of choice.

I was really interested in that at some point because I thought it would be much much more interesting to watch the top StarCraft or Counter-Strike players standing on a wide open stage making big moves in the air to play their high-stakes games, rather than sitting behind a table and a screen… Maybe PS Move could allow stuff like that.

The problem right now is that it has less games than Homer Simpson’s hands has fingers.

I’ll see if they’re growing new ones later today when I visit Paris Games Week, the latest gaming show in town.

From “A Total Disaster” To “A Train Wreck” Tuesday, October 19th, 2010

I was browsing the Gamereplays.org forums today when I came across a piece of news from last month mentionning how Valve’s boss Gabe Newell called the Xbox Live “a train wreck” back in June:

Gabe Newell about the Xbox Live, June 2010

“We thought that there would be something that would emerge, because we figured it was a sort of untenable… Oh yeah, we understand that these are the rules now, but it’s such a train wreck that something will have to change.”


Which couldn’t fail to remind me of another quote by the man, found on Team Xbox.

Gabe Newell about the PlayStation 3, January 2007

“The PS3 is a total disaster on so many levels, I think It’s really clear that Sony lost track of what customers and what developers wanted,” Newell told Game Informer magazine. “I’d say, even at this late date, they should just cancel it and do a ‘do over’. Just say, ‘This was a horrible disaster and we’re sorry and we’re going to stop selling this and stop trying to convince people to develop for it.’”


3 years? It’s been a loong tiiime.